Speaking of the camera, I dreaded every single time I needed to zoom in or out to a different building because you're taken to either birds-eye, too far, or too close of a view. When constructing a room, dragging the tool to create larger blocks is sloppy and doesn't create full shapes if your camera is pointed at the wrong angle. Clicking specific objects is difficult because you need to approach something just right or you'll click another object entirely. This is common in many management sims for consoles, and no exception here. Where do we start? First, you can be quick to notice the imprecise controls that make navigating the screen and moving your cursor a hassle. I enjoy management simulation games, but after 15 hours, I've realized: Two Point Hospital isn't fun. But the systems, tedium, controls, gameplay, and UX are all so unbalanced and poorly optimized for the Nintendo Switch. But the systems, tedium, controls, gameplay, and UX are I feel conflicted rating this game and writing this review because I want to like it. I feel conflicted rating this game and writing this review because I want to like it.
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